In the near future, humans discover wormhole technology, allowing them to temporarily open gates for instant travel to new planets teeming with resources. On them, they discover powerful relics from their ancient inhabitants. You are a pioneer of this brand-new frontier! Get your hands on some relics, enterprise into the worlds beyond, and build your stockpile of riches. You’ll have to maintain a strong presence on the new planets or you’ll lose control to a rival pioneer. Strategically maneuver your strongest weapons and disrupt your enemies’ plans. When the gates close, only the strongest and smartest will survive!
MY STORY

As a child, I grew up with a fascination for gaming. It began in elementary school chess club, and once I got my first video game console (a PSP, for those of you who remember those days!), I couldn’t get enough of it. Some of my favorite games were chess, Settlers of Catan, Risk, Hearthstone, and Pokemon. I loved playing these games, and improving my strategy and becoming a better player was a huge draw.
However, I felt that games that allowed skill expression were often too complex for a new player to easily approach, and those that are approachable do not reward strategy and experience. I wanted a game where a new player could pick up the premise and strategy quickly, but an experienced player could plan ahead and find the best moves in each situation. In other words, I wanted a game where you can make a flashy and genius play, and someone that’s never played the game before can still understand what’s going on.
Thus, TERRITORY was born. It began as a sketch on a notebook one sleepless night, where I could finally put these thoughts down on paper. I envisioned a turn based battle taking place over a grid of tiles, where you could manage unique and powerful units to outpower your opponent. I developed the concept into prototypes, and it evolved as I gathered feedback and practice.





Today, two years since its conception, my journey in developing TERRITORY has brought me back to my childhood passions in art and gaming. I am excited to take this to the next level, and bring a new form of fun to tabletops across the nation and world. Please consider helping me on my journey – in order to manufacture, distribute, and market the game, I need anything you can give me. Thank you for supporting independent game creators!